1.1

New Additions
- Replaced 3 gestures into Dark Souls I gestures

Point Down to “Triple Point Down”, Welcome to “Well, what is it”, Point Up to “Look Skyward”

Complete overhaul with offhand mechanic
- All weapons have L1 as the chain combo

- All weapons allow weapon skill similar to shields except:

Crystal Sage's Rapier, Scimitar, Rotten Ghru Curved Sword, Pontiff Knight Curved Sword

Crow Quills L2 uses new improved parry

Rapier L2 uses an offhand running attack

- L2 uses an offhand running attack

Painting Guardian Curved Sword maintains Parry, Claws and Fist weapons maintain Parry

- As a result of previous change, Bare Fists were reverted back to vanilla AR and scaling

Balance Changes
- Adjusted tracking on R1s of vertical-hitting Ultra Greatswords, Greataxes, and Scythes. They now have better tracking if unlocked but can be strafed if locked on.

- Improved poise health for two-handed forward heavy attacks of Scythes and Halberds

- Greatsword and Straight Sword Stance weapon art R2 have improved motion values

- Estus now takes you to negative stamina and caps at -60. You can still chug multiple estus regardless of stamina

- Ashen Estus costs 30 stamina

- Kick buffer window made 10 frames before its active frame

- All forms of stance weapon arts (Rapier stance, held, etc.) received a reduction to FP costs

- Bowglitch has been removed by giving all Bows a unique Quickstep weapon art

- Improved offhand synergy with main hand on utilities that allow weapon arts

- Gave all forms of Spin Slash weapon art the ability to skip to 2nd R1 using weapon art to R1 cancel from 0 to 5 frames window

Shields
- Havel's Greatshield gained Shield Bash

- Gave Shield two-handed light attack chain better range

- Greatshields gained new jumping attacks

Axes & Greataxes
- Dragonslayer Axe gained Lightning Strike weapon art

- Butcher’s Knife gained a new weapon art, Executioner's Stomp

- Great Machete gained a new moveset

- Black Knight Greataxe gained a new kick when two-handed

Curved Swords & Great Curved Swords
- Harald Curved Greatsword gained a new moveset

Fists & Claws
- Caestus weapon art received a nerf to poise start up, FP consumption, and weapon art into weapon art cancel

Greatswords
- Drakeblood Greatsword gained Lightning Strike weapon art

- Nerfed Wolf Knight Greatsword's weapon art R2 tracking

- Sword of Judgment weapon art R2 can now feint into light and heavy attacks (R1/R2)

Ultra Greatswords
- Lorian's Greatsword gained Dimension Strike weapon art, and its innate fire has been slightly increased for losing the buff

- Nerfed Black Knight Greatsword's weapon art tracking

Halberds & Glaives
- Thrusting Halberds gained Shieldpoke

- Immolation Tinder received a nerf to weapon art tracking, and weapon art into weapon art cancel

- Improved two-handed Thrusting Halberd speed

Crossbows
- Crossbow reload has been reverted to vanilla

Hammers & Greathammers
- Replaced Vordt's Great Hammer weapon art with Champion’s Charge

Katanas
- Decreased Onikiri and Ubudachi two-handed light attack tracking

Scythes
- Lothric's Great Scythe gained a new moveset

- Lothric's Great Scythe gained a heavy attack feint and a weapon art feint with an improved feint window

- Pontiff Knight Great Scythe gained a new kick when two-handed

Spears & Pikes
- Silver Knight Spear weapon art R1 consumes 50% less stamina

- Buffed Follower Javelin's hyperarmor

- Improved Follower Javelin's weapon art tracking slightly and gave it extension R1/R2 cancels

Straight Swords
- Silver Knight Straight Sword given a new light attack combo matching its Dark Souls I counterpart

- Removed poise from Silver Knight Straight Sword weapon art

- Decreased Gotthard Twinswords two-handed light attack tracking

- Irithyll Straight Sword gained a new moveset and a spin slash that shoots ice

- Improved Astora Straight Sword's base AR slightly and removed its 12 faith requirement

- New moveset for Broadsword and improved its hyperarmor to Hammer level when two-handed

Thrusting Swords
- Rapier weapon art R1 feint costs stamina and its motion value has been decreased to normal R1 level

- Rapier weapon art R2 motion value increased

Bows
- Bows can be equipped offhand again

- Improved Bows overall recovery significantly

- Bow Quickstep has no iframes but has hyperarmor, damage reduction, and a stagger stun if the user collides into people during the animation

Bug Fixes
- Fixed Lothric's Great Scythe not being able to backstab

- Fixed Irithyll Straight Sword not being able to backstab

- Fixed Harald Curved Greatsword not being able to backstab

- Fixed Makoto's Parry animation when one-handed

- Fixed Pontiff Knight Curved Sword's no FP bug

- Millwood weapon art into R1 now combos properly

- Frayed Blade's 1h forward R2 now has a hitbox

- Harpe and Crescent Moon Sword now only get buffed outside of the feint window

- Removed a dagger infinite

- Fixed two-handed running dagger roll cancel

- Fixed Caestus bullet’s lightning visual effect

- Fixed Salvation Axes sorting issue in the menu

- Slowed Fire Whip down a little to fix huge damage true combos

- Fixed Soul Stream infinite

- Fixed issue where Yorshka's and Crystal Chime didn't have stamina cost

- Fixed issue where heavy Curved Swords had Straight Sword stun on two-handed backswings

- Fixed issue where offhand sorcery casting didn't feint

- Fixed Red Hilted Halberd T-pose issue

- Fixed Immolation Tinder's Farron Flash sword no hitstun issue

- Fixed issue where Great Chaos Fireball costed more stamina than vanilla

- Fixed issue where Fume Ultra Greatsword and other Ultra Greatswords performed the wrong push for two-handed fully charged heavy attacks

- Fixed no FP Lothric's Great Scythe doing wrong throw/push instead of pancake

- Fixed Greatshield Shieldbash to now use stamina instead of FP while feinting