Version 1.4.1

**VERSION 1.4.1 Update**

**New Additions**

-

New Ring: Ring of the Unburdened

Designed to allow fast rolling/dashing in heavier armour combinations with relevant defense penalties that would accompany making a fast roll build.

- Replaces Morne's Ring (Uses the same ID and is acquired in the same place)

- Increases equipment load by 230%.

- Reduces physical absorption by 40%.

- Reduces elemental absorption by 20%.

- Reduces poise by 30%.

- Updated icon image for Clover Ring.

**General Changes**

-

- Removed backstep iframes.

**General Bloodborne Changes**

- Increased recovery to movement and blocking on all untransformed attacks.

- Increased tracking on kicks/forward R1s (except transformed Hunter’s Axe).

- Gave dashes similar frame data to vanilla fast rolls.

- Trick weapons can no longer be buffed.

- Removed hyperarmor from all untransformed jumping attacks.

- Removed counter frames and replaced with instability frames to all jumping attacks.

- Increased recovery to rolling, movement and block on all jumping attacks.

- Jump attacks no longer combo into R1s.

- Adjusted sound effects for dashes.

- Enabled dashes to be compatible with Carthus Milkring.

- Reverted the projectile throw animation (firebombs, lightning urns, etc) to the Dark Souls 3 animation.

- Removed all running attack to R1 true combos.

- Adjusted recovery to roll on all rolling attacks to match their Dark Souls 3 counterparts:

- 1h Dagger = 6 frames

- Fists = 8 frames

- 1h Curved Sword = 7 frames

- 1h Straight Sword = 9 frames

- 1h Axe = 12 frames

- 2h Halberd = 12 frames

- 2h Great Hammer = 17 frames

- 2h Ultra Greatsword = 18 frames

**Stake Driver**

- Increased hitboxes on all attacks.

- Increased active frames on transformed R2.

- Rolling transformed R2 now reverts to untransformed after use.

- Increased Strength and Dexterity scaling AR bonuses.

- Reduced hitstun on second R1s to dagger stun, preventing them from comboing into the third R1.

- Adjusted visuals, sound and damage registration on backstabs.

- Increased recovery to roll on untransformed second R2.

- Removed R2 being able to feint to R2.

- Removed ability of WA to feint.

**Saw Cleaver**

- Increased tracking on transformed moveset.

- Added a feint to R1 from the transformed running R1.

- Increased motion values of transformed attacks.

- Extended hitbox to the hilt on transformed R2.

- Removed untransformed R2 being able to feint to R2.

**Kirkhammer**

- Increased tracking on transformed R1s and L1s.

- Increased Strength scaling AR bonuses.

- Added a feint to R1 to the transformed running R1.

- Enabled TL1 to true combo into the followup transformed L1.

- Transformed moveset is no longer parriable.

- Reduced hitstun on the untransformed second and fourth R1 to dagger stun, preventing it from comboing into the followup R1.

- Increased recovery to R2 on untransformed R1, preventing R1 to Jump Attack from being a true combo.

- Reduced number of hyperarmor frames on transformation attacks.

- Removed damage reduction from transformation attacks.

- Reduced the delay before rocks begin to fall after using transformed WA.

- Increased recovery to roll on untransformed second R2.

- Removed untransformed R2 being able to feint to R2.

- Made block frames on transformed kick start at frame 11.

**Whirligig Saw**

- Increased hyperarmor startup on transformed Stance WA to 16 frames.

- Slightly improved tracking on transformed Stance WA.

- Reduced motion value on transformed jumping attack.

- Removed Dexterity scaling AR bonus and replaced with increased Strength scaling AR bonus.

- Removed the ability for transformed R2 to feint to R2.

- Added the ability for transformed R2 to feint to the transformation attack.

- Increased tracking on transformed running R2.

- Reduced poise health on transformed moveset to Glaive poise.

- Increased tracking on transformed R1s to be on par with Glaive tracking.

- Increased hitstun on untransformed WA, enabling it to be a true combo into WA R2.

- Reduced hitstun on untransformed second R1 to dagger stun, preventing them from comboing into the third R1.

- Increased motion value on untransformed R1s.

- Removed untransformed R2 being able to feint to R2.

**Ludwig’s Holy Blade**

- Reduced hitstun on the untransformed second and fourth R1 to dagger stun, preventing it from comboing into the followup R1.

- Increased recovery to R2 on untransformed R1, preventing R1 to Jump Attack from being a true combo.

- Removed untransformed R2 being able to feint to R2.

- Removed damage reduction from transformation attacks.

- Reduced number of hyperarmor frames on transformation attacks.

- Increased tracking on transformed running R1 to be on par with Greatsword tracking.

- Increased number of active frames on transformed first R2 by 4 frames.

- Increased tracking on transformed second R2.

- Decreased recovery on transformed R1s and L1s into attacks.

- Increased recovery to roll on untransformed second R2.

- WA now adds an extra 40 fire AR on top of its current effect of converting all AR into fire.

- Transformed WA can now feint to R2 and L1.

- Added a dagger stun shockwave to the transformed WA.

- Tweaked sound effects on transformed WA.

- Transformed R2s and L1s are no longer parriable.

- Made block frames on transformed kick start at frame 11.

**Blade of Mercy**

- Increased hitstun on transformed first R1 to straight sword stun, enabling it to true combo the first R1 into the second.

- Increased hitboxes on R1 and L1 attacks.

- Reduced hitstun on transformed rolling R1 to dagger stun.

- Increased Dexterity and Intelligence scaling AR bonuses.

- Changed transformed rolling L1 to Gotthard Twinswords rolling L1.

- Changed transformed rolling R1 to Drang Twinspears rolling L1.

- Removed untransformed R2 being able to feint to R2.

- Reduced hitstun on untransformed first R1 to dagger stun.

**Hunter’s Axe**

- Increased Strength scaling AR bonuses.

- Increased tracking on transformed R1s and L1s to be on par with Glaive tracking.

- Added a feint to R1 on transformed WA.

- Added a stamina cost to untransformed WA.

- Increased motion value on first hit of transformed WA.

- Adjusted visuals, sound and damage registration on backstabs.

- Improved tracking on transformed rolling R1.

- Removed untransformed R2 being able to feint to R2.

**Rakuyo**

- Removed hyperarmor from transformed WA.

- Increased recovery of R1s and L1s to WA on transformed moveset.

- Reduced hitstun on consecutive R1s to prevent them comboing.

- Increased motion value on untransformed R2.

- Reduced hitbox on untransformed R2.

- Removed R2 being able to feint to R2.

- Slowed down recovery of transformed L1s to consecutive L1s by 4 frames.

**Bug Fixes**

- Fixed item descriptions on Bloodborne weapons being cut off.

- Fixed dash/fast roll being able to escape hitstun.

- Fixed Stake Driver not having a riposte animation.

- Fixed Bloodborne kicks not doing stamina damage.

- Fixed transformed 1h Bloodborne weapons untricking during riposte animations.

- Fixed issues with Bloodborne weapons not disappearing during certain gestures.

- Fixed numerous visual issues that occurred when performing certain actions with a transformed weapon.

- Fixed bug with untransformed Hunter’s Axe having the Glaive forward R2 instead of its intended jumping attack.

- Fixed bug with Handmaid's Dagger and Dagger having straight sword stun in the left hand.